Jump to content
east

Weapon suggestions and Rework suggestions

Recommended Posts

Primary:

In my opinion the current sniper playstyle needs a new weapon. I personally dislike the scoped snipers that are offered, and feel a weapon similar to the Lee enfield or springfield, offering higher damage than scoped snipers, More of a skill = reward kind of weapon. 

Some other high range weapon option would be a sort of shotgun (scoped or unscoped) similar to a double barrel but with tighter spread, so your accuracy gets rewarded  not really a replacement to the sniper since it's still a shotgun but a better mid range option to the normal shotgun but with  a 1 (or 2) bullet mag then you would undergo a medium reload speed.

Secondary: 

I personally feel there is a glaring lack of secondary options, it's almost a bad choice to pick anything other than the deagle (pocket sniper), I feel we should have some alternatives that offer a something better than the deagle does (TMP is a good option but it's rarely used and the low damage is unappealing to people (does not need a buff btw))

Revolver, this one is kind of obvious, but i'd be good to have a revolver type weapon with 6 rounds that you can fire at a much higher rpm than the deagle for less damage.

Deringer, if you don't already know, The deringer is like a mini double barrel shotgun, I feel this would suit sniper play since a good way to kill snipers it to get really close and personal, and a Deringer could make it so snipers have something to counter that. The deringer would deal massive close range damage but have really bad falloff making it useless in ranged play with a fast draw time but a painfully slow reload. kind of like the same thing as a (blunderbuss but fires 2 shots at the same time)

 

Reworks:

I really dislike when i'm having the T round of my live, blinking around, mowing people down, then some guy with 2 hours 1 deags me from the other solar system, I don't think necessarily the deag needs a nerf, just a slight rework, Although i'm not a developer i'll try my best to try to find a fix. As it stand i feel the deag is a little too easy to use, even lower variants of the weapon are godlike, I was in the server with someone who had a deagle that 2 shots and good mods so it was basically a primary weapon. So, In my opinion the deag should have a slightly slower reload time, should not have a instant headshot but should get them to around 10-15hp , with a lower RPM..... OR and i'm being serious here, don't rework anything and switch the deag to the primary slot. I'm not sure about the demons promise since i've never used it, but if it has the same stats as the Deagle, It should not be changed, since it's already so hard to obtain.

This took a lot of thinking to come up with, if you like it please +1 it or if you disagree leave a comment about what you disagree with.

Remember i'm not a dev this is just all opinion 

Misc:

(On of my favorite weapons on m̷̧͎̩͔̙̼̜̠̓̕ơ̷̰̲̈́a̵̱̠̘͛͊̋̚͘͝t̷̹̬́̍̏̈́ͅ  was the stealthano, a silenced pistol that fires fast and has a red dot sight, that does med damage, i'd be nice to see that added since it was so fun to play with)

 

Edited by easte
Making it more readable, again......

Share this post


Link to post
Share on other sites

Starting off what I might agree with, but don't agree in the proposed form:

On 1/27/2020 at 5:07 PM, easte said:

don't rework anything and switch the deag to the primary slot.

>This wont fix a thing, it'll open up options to dual secondary runs with Deg & tec-9, and Deg & TMP. 

>Deg should always 1 shot head shot; its a rewarding weapon to get a head shot with, regardless of range. Being one shot happens and it's part of the game. >>knifes. 

>If there is a sniper rework it should just have a damage reduction based on CLOSE range, i.e if you're 5M from target, you'll do 40% less dmg, 10M - 30%, 15M-15% with the exception of head shots as those should instakill of course. Punishing the user for hitting close range body shots with intent to do 70+ dmg and finish them with a quick switch weapon, like the TMP, is what the rework should be. There will always be barrel-stuffers who go for the close range 1 shot head shot, regardless if they're deging or rifling. 

>IMO the scoped rifles create a forced tunnel vision, and you don't need to aim with them to hit shots. This being part of their balance it sounds like you're looking for a medium zoom with an unrestricted FoV & MORE power than regular snipers. To me this sounds like an overpowered weapon & complete outclassing of the regular snipers.

>A shotgun with a TIGHT spread over long range sounds horrible. God 

 

On 1/27/2020 at 5:07 PM, easte said:

m̷̧͎̩͔̙̼̜̠̓̕ơ̷̰̲̈́a̵̱̠̘͛͊̋̚͘͝t̷̹̬́̍̏̈́ͅ  

SILENCE HERETIC. 

 

For what I agree with:

-A scope-less DMR to bridge the AR's and snipers would be very nice. Impossible to one shot with, and on similar grounds to the auto snipers without scopes.

-A pocket cannon with a long ass reload would be nice to fit a secondary, for those who don't like the deg, and want to shove a 12g down someone throat. Horrible accuracy and high damage could work well for it.

-A revolver of any kind would be nice, fast firing and 50-60 or so head shot damage 6 round clip with a speed loader.

^^^^ With more content these will most likely come, and all the Devs are working hard for it ❤️

~Sniperz

  • Heart 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×
×
  • Create New...