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Meepen

I NEED MOD IDEAS

Question

Hey guys! We need more weapon modifiers! Answer this poll for a chance to get a badge stating you created a mod in game! You will also get a commemorative non-tradable weapon with this modifier as an implicit.

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  • 6

Thief I - V

This gun has a X% chance to steal a bullet from an enemy's MAG and transfer it to yours. 

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  • 1

X-Ray I - V

After a righteous kill, highlight all players within a X meter radius for X seconds.

Edited by Eppen

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  • 4

Disruptor I - V

Hits have a chance to slow the fire-rate of your opponents weapon for a set amount of time; 1sec example. (anti smg plssssss)

  • Agree 1

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  • 1

Battle Hardened I - III

After a righteous kill, RPM is decreased by X% and damage is increased by X%.

Has a cap of 3(?) kills.

  • Clown 1

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  • 3

for pistols/slow weapons:
High caliber I - V
Knock your opponents aim up slightly (or something similar) like aim punch

  • Heart 1

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  • 2

Armorer I-V 

Gain suit-armour on a rightful kill; something small like 5-8 max(per kill maxing at 15-25 or so), just one of those meh mods inbetween rej

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  • 0

Clumsy

I-III

Has a chance to shoot the weapon out of a enemies hand. (only if you hit their arms)

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  • 4

Mute I - V

Each shot has a X% chance to prevent enemies from using radio commands for X seconds.

  • Heart 1

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  • 0

Useless I-V

This has no effect on your gun but when the gun reaches a certain xp threshold this mod will be re rolled into a random skill of the same tier. So if you have useless II when it rolls you could get reloading II or any other mods at tier II and it works the same for every tier. 

  • Agree 2
  • Disagree 1
  • Clown 2

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  • 1

Electrify I - V
Target takes electric Damage over time causing movement to me slowed while the DOT is active. Possible amp for being inside water maybe 2-3x.

  • Agree 1

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  • 0

Tracker l - V

Each hit has a chance to put a glow effect on them and make them visible even through walls.

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  • 2

Meep's Deepest Secret

Every round this modifier rolls into a different modifier. The player holding the gun doesn't even know what it is.

meme vote this to the top 😉

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  • 1

Prepared / Ready for action

Weapon holds more ammo // small chance to skip reloading cycle of weapon?

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  • 2

Stalker

On rightful kills, you no longer make sound; reloading, shooting, walking, jumping-- for a small amount of time?

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  • 0

Miner I - III

After a righteous kill, there is a X% chance to gain a credit.

Traitor/detective credits, to clarify.

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  • 0

Soul Driven I-III

On rightful kills this player gains, 20 more ammo, unto a maximum of 180 reserve at max level.

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  • 1

Feather I-III

Increase your player speed by X% when held.

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  • 3

of Piercing I-III

Hits have an X% chance to pierce body armor.

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  • 0

Virus I-III

Converts X% of your damage to infection damage, slowing the player by Y%.

(Slower than all the current dots, but much more effective when the player moves, similar to bleed, but not slowing them as much as crippling would do)

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  • 2

Distance I-V

Damage increases by X% when you are Y feet away from the enemy.

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  • 1

Mutilation I-III

Has an X% chance to explode the corpse after kill, leaving no evidence behind.

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