Jump to content

Recommended Posts

Posted (edited)

~~> Notice

  Before you say how stupid of an idea this is, or how broken something like this could be, let me dive deeper into how the item could work.

~~> The Idea

  A rare currency (a bit rarer than heart) that allows for modifiers to be transferred from one gun to another.

~~> How it Works

  After selecting the Modifier Transfer Tool, click two guns you would like to have the modifiers be swapped between. Then select if you would like to transfer prefixes or suffixes.

~~> Balancing

  Obviously an item such as this would most definitely need to be properly balanced. Which leads me to this:

  • It may only be used on guns with the same number of modifiers.
    • You could not transfer an Other-Worldly gun's modifiers over to a Shadowy gun, or vice-versa.
      • This prevents people from just rolling low-tier weapons in order to transfer them to a 6+ modifier gun, or getting a low-tier gun with more modifiers than it should have.
    • Special weapon stats, such as "This gun does not roll Damage Over Time Modifiers" would not be transferrable unless the other gun's modifiers are viable.
  • Prefixes OR suffixes may be transferred between the two weapons, not both. 
    • Could be a choice or completely random.
    • Prefix modifiers are modifiers such as Strength, Cycle, etc. Suffix modifiers begin with the word "of" and consist of DOTs, Crippling, etc.

~~> Notes

  • Currency name is a W.I.P.
  • Being a rare currency, a message would appear in chat upon spawning.
  • Like the Coin, selecting the Modifier Transfer Tool would grant the player with a warning.
Edited by Eppen

Share this post


Link to post
Share on other sites
Posted (edited)
4 minutes ago, dUck oN QUacK MoAt.gG said:

i feel like if its so rare it should be all mods

I want to give players an incentive to use it on two guns that both decent.

Converting all modifirs could result in people buying guns with good modifiers for the purpose of modifier transferring, to which they will then deconstruct the other item (which is now useless) for a shard.

 

Edited by Eppen
wording

Share this post


Link to post
Share on other sites

+/- I dont see use for it personally if u could just roll mods on one gun instead of using this currency on it but it seems like a good concept

Share this post


Link to post
Share on other sites

it should also not be able to give talents to guns that don't normally get them, like giving dots to a coined that shouldn't normally roll them. other than that it feels kinda eh, half a mirror for more than a coin and it corrupts it

  • Agree 1

Share this post


Link to post
Share on other sites

I like the concept as well as eppens ideas for balancing. 

To me it seems more like a upgraded version of the acidic and plutonic tears, this is not a bad thing.

However I might suggest that you split it into two different drops where one trades prefixes and one trades suffixes, thereby making it a direct modification and upgrade to the current tear modifiers. 

Non the less I can also see how this could lead to a over saturation of different drop types, which is why I also suggest that you make these drop types work on a circulating drop table, say weekly or monthly so that you do not have twice the chances of getting a rare drop.

Share this post


Link to post
Share on other sites
12 minutes ago, JohnInvictus said:

it should also not be able to give talents to guns that don't normally get them, like giving dots to a coined that shouldn't normally roll them. other than that it feels kinda eh, half a mirror for more than a coin and it corrupts it

Forgot to address those, I'll update the post in a bit.

Share this post


Link to post
Share on other sites
27 minutes ago, Nordic said:

I like the concept as well as eppens ideas for balancing. 

To me it seems more like a upgraded version of the acidic and plutonic tears, this is not a bad thing.

However I might suggest that you split it into two different drops where one trades prefixes and one trades suffixes, thereby making it a direct modification and upgrade to the current tear modifiers. 

Non the less I can also see how this could lead to a over saturation of different drop types, which is why I also suggest that you make these drop types work on a circulating drop table, say weekly or monthly so that you do not have twice the chances of getting a rare drop.

Due to how rare I intend this currency on being, I believe that players should have the choice of swapping prefixes or suffixes rather than leaving it up to chance or having two different currencies.

Share this post


Link to post
Share on other sites

It's a really cool idea, though I think it is a bit overcomplicated. It could just swap all mods with the number exceeding the max amount of modifiers being removed, preferably at random.

This way, if you were using a (near) perfectly rolled 5-mod and then drop an OW, you could swap mods and just had to use a heart, for example.

On the other hand, the way you suggest it, it would be perfect for min-maxing guns, if you already have perfect prefixes on one gun and perfect suffixes on another. However, if it is possible to prevent mod overloading, I think it would be a lot better to not restrict mod swapping to the same max mod count.

Share this post


Link to post
Share on other sites
2 minutes ago, ✪ Todd the Turtle Terrorist said:

It's a really cool idea, though I think it is a bit overcomplicated. It could just swap all mods with the number exceeding the max amount of modifiers being removed, preferably at random.

This way, if you were using a (near) perfectly rolled 5-mod and then drop an OW, you could swap mods and just had to use a heart, for example.

On the other hand, the way you suggest it, it would be perfect for min-maxing guns, if you already have perfect prefixes on one gun and perfect suffixes on another. However, if it is possible to prevent mod overloading, I think it would be a lot better to not restrict mod swapping to the same max mod count.

I suppose that method could work too, I tried not to overcomplicate things but coming up with ways to make it feel balanced was a bit difficult.

Share this post


Link to post
Share on other sites

+

but if im being honest, you should be able to take mods from lower max mod guns and put them on higher, it just doesn't make any sense for it to go both ways

Share this post


Link to post
Share on other sites
2 minutes ago, minty said:

+

but if im being honest, you should be able to take mods from lower max mod guns and put them on higher, it just doesn't make any sense for it to go both ways

I had originally thought of doing that instead, I guess I could just add a note for an alternative way.

Share this post


Link to post
Share on other sites

yeah, you shouldn't be able to take mods from a higher weapon but you should be able to take them from a lower.

Share this post


Link to post
Share on other sites

I get that you want it to feel balanced but I honestly think that it has too many limitations and downsides to be a rare as it is. Especially this part:

Quote
  • Both weapons that the Modifier Transfer Tool is used on would become corrupted, or be given an implicit similar that prevents further modification of the guns.
    • Could possibly be changed if people feel this makes it useless.

It is super rare, somewhere between a mirror and a coin. Both guns you use it on are corrupted. You can only use weapons with the same modifier count.

So, in order to max out an OW, you have to "destroy" another OW or hearted 5mod (though that is probably even more expensive then an actual OW). Also, corruption lowers value, even if the gun were perfect, some people prefer other rolls, etc.

To really balance it, the rarity should be lower (like a tome or heart maybe) or the limitations and downsides should be less/milder or the benefit greater. Like it could consume the first weapon it is used on and then transfer the mods you selected (either pre- or suffixes) onto the other without further repercussions. Or it could have all those repercussions, but you can hand pick each mot you want transferred and replaced. Or maybe it could have another positive effect like a chance of upgrading the transferred mods or increasing percentages.

Share this post


Link to post
Share on other sites
1 hour ago, ✪ Todd the Turtle Terrorist said:

I get that you want it to feel balanced but I honestly think that it has too many limitations and downsides to be a rare as it is. Especially this part:

It is super rare, somewhere between a mirror and a coin. Both guns you use it on are corrupted. You can only use weapons with the same modifier count.

So, in order to max out an OW, you have to "destroy" another OW or hearted 5mod (though that is probably even more expensive then an actual OW). Also, corruption lowers value, even if the gun were perfect, some people prefer other rolls, etc.

To really balance it, the rarity should be lower (like a tome or heart maybe) or the limitations and downsides should be less/milder or the benefit greater. Like it could consume the first weapon it is used on and then transfer the mods you selected (either pre- or suffixes) onto the other without further repercussions. Or it could have all those repercussions, but you can hand pick each mot you want transferred and replaced. Or maybe it could have another positive effect like a chance of upgrading the transferred mods or increasing percentages.

After reading some feedback, I've removed the aspect of both weapons corrupting and reduced the rarity. It might be too good now, I'd need to see what others think though.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×
×
  • Create New...