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Everything posted by Limeinade

  1. Murder The round is changed to murder mystery. 1-2 players spawn as murderer and 1 sherrif. The rest are bystanders. Bystanders can get a gun by finding 5 dropped weapons on the ground. The sheriff has a 1 shot revolver with 1 shot per reload and if kills inno they both die. Jester One innocent is replaced with jester and if the jester is killed by anybody. They win, the T's will also see a pink J above their head. KotH A briefcase will spawn on the map and can be picked up by players. When picked up you will be outlined to all players and can be killed by them punching you. When picking up you get fully healed. The player who has had it for the longest at the end of the round wins.
  2. Pebbles the Penguin https://steamcommunity.com/sharedfiles/filedetails/?id=1900336611 shoulder
  3. Killing Floor 2 Cosmetics https://steamcommunity.com/sharedfiles/filedetails/?id=438680332 Helmets, hats, masks, headgear
  4. Red army robin such cute, much wow https://steamcommunity.com/sharedfiles/filedetails/?id=1387498499 Shoulder cosmetic
  5. Cat hat https://steamcommunity.com/sharedfiles/filedetails/?id=1981796103 helmet
  6. Roblox hat pack not that bad https://steamcommunity.com/sharedfiles/filedetails/?id=129736354 head equip region
  7. cosmetic effects pack would be nice to add some effects to cosmetics so here are some from TF2 https://steamcommunity.com/sharedfiles/filedetails/?id=329545557 upper head region
  8. These are just a bunch of hats https://steamcommunity.com/sharedfiles/filedetails/?id=1311419436 head equip slot also may need this but idk https://steamcommunity.com/sharedfiles/filedetails/?id=104691717
  9. Recharger Special Trait: When killing with a headshot, it refills the ammo clip of your primary and increases the reload of all guns by 25% and speeds up equip/holstering of all items by 55% for 10 seconds.
  10. this would be something like TTC or Yogscast TTT and there is stuff like this planned for the future but good suggestion
  11. I meant the base gamemode, nothing to do with inventory system. stuff that would be used by other servers or could be used in a private game that isn't pluto related. This seems like something for pluto itself and not the gamemode...
  12. Put any quality of life changes/suggestions you would like to see made to TTTRW (the gamemode itself, not the inventory or guns): Ex. (add more detail to death cards.) Also try to add more detail or reasoning as to why you want to see the changes. You may say the same thing as somebody else. This is just to see the importance or lack of features and go gauge what we would want first. None of this is official. Have fun!!
  13. Limeinade


    I hope i don't win STEAM_0:0:160185749
  14. Limeinade

    MP7 TOO GOOD!!!

    why catgirl talking to me? get out of my head!
  15. These are all my personal views of these maps, some may be different to yours but i am just putting these here for conversation piece. plaza - spawn is a bit aids tbh. deadwood - fine nuketown - everything is on fullbright and looks bad csgobank - fine parkhouse - fine bank - fine rust - you can get out of the map fairly easily grovestreet - helicopter may crash the server bikinibottom - fine officespace - when the T's turn the lights off it can be a nightmare to just play the entire round blind apehouse - can leave map easily and the stairs aren't sized properly oldruins - fine castle - really easy to have the innocents win by bringing key to entrance alps - fine office - no opinion ziba - fine
  16. are you being sexist!?!?!??! reported and banned
  17. Open Fortress Mercenary https://steamcommunity.com/sharedfiles/filedetails/?id=2092560687
  18. Grillby Extra Crispy https://steamcommunity.com/sharedfiles/filedetails/?id=929735824
  19. Korra https://steamcommunity.com/sharedfiles/filedetails/?id=363755402
  20. the thing is coined used to be just a 50% currency increase before it was changed to 15% per mod then reduced to 12% per mod
  21. I thought of something similar except diminishing returns. all coined guns have a flat 50% coined if it has more than 4 mods then it gets 12% -2*(x-1) x= mods over 4 mods so a 6 mod coined would be 50% + 12% + 10% = 72% but a 9x tomed coined would be 50% + 12% + 10% + 8% + 6% + 4% =90% coined Tomed guns would still give maybe better coined, but it would be less of a return for every mod/implicit. Or just removing implicit's for counting towards coined works as well.
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