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✪ Todd the Turtle Terrorist

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Everything posted by ✪ Todd the Turtle Terrorist

  1. It would be nice to have the option to disable animations in inventory, such as opening eggs or the auto spinning model preview. Or a toggle for the opening pop up(s). It would save a lot of time if you could click the next egg without having to close the egg opening window.
  2. Currently we have a few quest rewards that give guns with multiple implicits. Sadly, these guns have little use in crafting and have little use for anyone but new players. It would be cool if implicits had a chance to be inherited by the shard when sharded. This would not only make the four implicit guns valuable for crafting but would also revolutionize crafting as a whole, increasing implicit craft chances, creating a wider spectrum of rare shards and a more secure way of crafting. Alternatively, implicits could have a chance to be transferred by sacrificing guns with implicits.
  3. OMG PLS NO! Also, it would be nice if there was different rerolls like using droplets and dices for rerolling the whole thing (imo it should have a static price, maybe just 250 stardust to reopen it with random constellations) and the ability to reroll percentages on a single constellation at a time (maybe for 50 stardust each roll) and maybe even a way of rerolling the middle constellation only?
  4. Yeah, I was thinking it only sorting when you click a button.
  5. As a person with a big inventory and a hoarder, it is incredibly hard to keep any semblence of order in my inventory. But even for smaller inventories, it would be cool to have a sorting functions with different categories like alphabetical ↑↓ (A-Z, Z-A), by type (primary, secondary, meele, grenades, shards, special equip (like noise maker and co.), models), aquired ↑↓(newest-oldest, oldest-newest), stuff like that. It would be nice if it worked across all pages but also had a function to ignore inventory pages.
  6. Lead Admin+(s) who recommended you (if applicable): Sniperz State why you believe you are able to take on this new role (at least 100 words): I believe I have proven myself to be a reliable and competent staff member. I have been Support Staff for a little over 9 months now, though with a low activity period since university started. However, thanks to Covid, all my courses and work are online/on my pc so I am sitting on my ass all day anyways, meaning on top of the experience I have from prior staffing, plus my time as a support staff, getting used to how things are handled here on pluto and getting familiar with the rules, I also have a lot more time now to be active. I feel I have reached a level at which I am confident enough about asking for more responsibility.
  7. Whamen already have longer life spans irl so they could at least die faster in games
  8. Different models are differently sized. I think it would be good if the size differences were compensated for, i.e. with models chaning max HP. Female models are generally smaller then male models, so they should have, say, 10 hp less. Same for the zero model. On the other hand, bigger models like santa should have some more HP, maybe 110-ish. More or less hp for especially small/big models.
  9. I am sure it will ballance out, depending on the spawn rate of the star dust and ways to get it through quests, events, etc. but even so, a confused shard is generally worth more then a mystical weapon, let alone a shard. I also realize that setting prices is hard with the economy being player controlled and even more so with stardust being new and thus not yet having had the chance to have its value properly assessed. But a mystical at 4 times the value of a confused shard (which before stardust was valued at around 1k drops), is definitely weird and not related to stardust value still settling.
  10. In the current economy, the newly added Star Dust is valued at 2 Magic Droplets. Here is a sample of what the pricing looks like: In the current economy, this translates to: Almost 5k for a Mystical (market price around 500 drops) Around 2k for a Promised (market price is hard to say but inevitables are up to ~500drops for certain guns (though for most weapons, the price is lower), 3 are needed to get 95% so about 1.5k) Over 1k for a confused (in the auction house, most offers are 250 stardust or lower so about 500 droplets) Overall, the droplet shop is MASSIVELY overpriced in the current economy. Sure, the price for the promised weapons is still tbd but if they are more expensive then 3 inevitable guns, they are kinda pointless even though only needing 1 instead of 3 makes it a quality of life item (time saving but more expensive), in theory at least.
  11. Like the idea, but maybe it could not be limited by gun type and actually influenced by sacrificing guns. Though maybe not so it becomes that gun but one of that gun type?
  12. Suggested name: Ginger bread trooper Workshop / Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1933651434 Image(s): Maybe as an addition to Eppens christmas troopers?
  13. Suggested name: Mr. Fish Workshop / Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1124162421 Image(s):
  14. Suggested Name: Jolly Jack Workshop / Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=180601311 Images:
  15. Originally it doubled (or tripled?) all drops for all coined guns, which was kinda broken. THEN it was nerfed to 50% and people were complaining a lot, particularly when some quests could drop coined 3-4mod guns which were as effective as 6mod coined guns for drop increase. Then it was changed to % per mod to nerf the low mod coineds and buff the high mod coineds. But then the tomed craft came and broke everything again.
  16. I mostly agree with this but nerfing the actual coined craft as well would be bad, it already has a shit cost-benefit ratio. On top of that, extra mods giving extra % still makes the tomed craft the superior coined craft. I also agree that people will be more likely to use non-coined guns but I believe those that have made or bought coined or coined tomed guns for a considerable chunk of drops will be incredibly frustrated. 6+ times coined weapons could be considered endgame gear and they shouldn't be nerfed to shit imo.
  17. Autodismantle: Absolutely agree, though a system based on rarity would be better then one based on mod count since inevitables can be very useful. Saved Loadouts: Shouldn't become too many, two or three should be fine, more then that will become problematic in many ways. Better dismantle: Also absolutely agree, also warnings should have the option of disabling them. Shards Improvement: Another good thing, though I am pretty sure it was suggested already. Melee Mods: Should already be in planning/being worked on since melees with mod slots came out a while ago. "Intuitive Trading tab": If I understand you right, if you are in an active trade and remove an item from said trade, you need to switch tabs and come back for it to be out of the trade? If that is the case, that is not supposed to happen and if verifying game file integrity doesn't fix it, you might want to try asking in #developer-to-me if there is any fix. In general, the trade is working. That is the most important part. It might not be perfect yet but there is no functionality problems, just blemishes (which will be worked out at some point but have no priority imo)
  18. Also has been suggested, multiple times if I remember correctly xD
  19. The first thing has also been suggested before as well as the third, not sure if before or after the wipe... Anyways, I'd also really like the 3. suggestion because it would significantly lower the chance for players missing high(er) rarity drops and them getting pushed out by garbage.
  20. zeBaconcake#7838 Best moment ever was when I crafted my first coined 6mod and it turned into the shotgun that caused shotguns to get nerfed HARD. R.I.P. Cancer cannon
  21. I mean, the Discord channel tells you it is already on the agenda. But the priority of it is most likely (or should be imo) somewhere close to 0 since it does nothing to improve the quality of gameplay and doesn't really add new content either.
  22. YoU cAn JuSt SwItCh ThE wEaPoNs On BoTh LoAdOuTs To SuIt YoUr NeEdS.
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