I am lazy so I only use one variable but every time I use x is stands for a different number. Meth.
Stacks freezing. Freezing will be removed after x seconds of not hitting the target. Every 3 stacks of freezing will slow the person by x%, every 5 stacks will increase the damage taken by x%
x% Chance for bullets to become shocking. Enemies shocked will have a 10% chance to not fire a round
Every consecutive hit increases the RPM of your weapon by x%
X% chance for a bullet to have x times the amount of knock back, 1% chance for knocking the gun from your hand when shooting
Bluiets have a 50% chance to penetrate a target and possibly hit people behind. On armor: 50% chance to ignore armor.
increases kick by x%, increases damage and knock back by x%.
players within x range of the person hit will take x% of the damage taken (does not apply dots, only initial damage counts)
X% chance to make hit person lighter, causing their jumps to be higher and their movement speed to become lower. Increases your own jump height by x%.
Has a x% chance to mark a player when hit, highlighting him to your team and increasing damage taken by x% for 3 seconds.
Reduces weapon damage by X%. This mod converts the damage the weapon deals into healing.
Has x% chance to convert a bullet into a sticky explosive that will deal 25% damage on hit but deal 100% damage in x radius after 3 seconds.
Weapon damage is reduced by x%. RPM is multiplied by x.
Shotguns only. Reduces rpm. Increases kick. Precision becomes 100%. Range is increased drastically. It’s basically a sniper.
x% chance for bullets to have a slight homing effect.
If your HP is under x%, your rpm is increased by x%.
Has x% (very low, max 1%) chance to kill a person on hit if they damaged you first.
Takes x% damage and applies it as dot. The modifier is between x-x and is applied randomly.
Once rolled, this modifier cannot be removed with takings or rerolled by droplets. As long as this modifier is on your Weapon, you can lock modifiers and prevent them from being removed.
Once rolled, this modifier cannot be removed with takings or by rerolling with droplets. You can remove this modifier by sacrificing x experience. When removing this modifier, select one modifier to replace it (of a list of 5 or so)
Killing a player rightfully will for x seconds boost your movement speed, as well as control and precision of your gun