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✪ Todd the Turtle Terrorist

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✪ Todd the Turtle Terrorist last won the day on February 21

✪ Todd the Turtle Terrorist had the most liked content!

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  1. I see there isn't much interest in a key exchange, big sad. I still have 3 keys if anyone is interested, just dm me on discord or ask here.
  2. When I renamed the gun it was after I was told there was not a problem with it unless I was asked to rename it, which I was not. Several staff members saw it over the week that I on/off played on your server and none seemed to have a problem with me renaming my gun to a rather edgy idubbbs quote. I have been killed by people with worse gun names and no one minded, the staff I asked about that said it wasn't against the rules. So it is sort of weird you are bringing it up. Same went for anything offensive said in chat or otherwise. I changed my name after 2 other players were banned for "group trolling" after changing their names a couple times, which I found sort of rediculous considering what I was told BY STAFF about the rules but I accept that making fun of/insulting a staff member went too far, which I apologize for. Apart from that, I was playing ttt as usual. Considering I got a 2 week ban for changing my name to ridicule/insult you (as soon as my name popped up for joining apparently), I think that is a harsh punishment which I was willing to take without complaint because I recognized that the name change was childish and overstepping a boundry.
  3. of the assassin Shots will have a drastically reduced tracer size (80-100)%.
  4. of the chameleon I-III On rightful kill, has a (25-50)% chance to mahe you "invisible" (can stil be seen slightly) for 10 seconds.
  5. I like the idea but I think it should be a unique. Or you could make thsi a craftable, using a confused shard, an uncommon and a common for example and have to add a box maybe for it to work. Also would be cool if you could actually pick and change the gun type in inventory instead of it randomly rerolling every round, while that would be fun there is always a high chance to get guns you don't like and that possibly are a bad pick for whatever map you are on at the time. Maybe a unique version where you can actually pick the gun type beforehand?
  6. Do YOU not know what weapon to pick/buy next? Have YOU been unhappy with the gun you are using as of late? Would you like to know which weapon is currently the strongest or are you just interested in a more indepth analysis of the guns currently available? Then you have come to the right place! The following link will take you to the spreadsheet which I keep up to date: https://docs.google.com/spreadsheets/d/17xzSeyJmmpkH9mTt1Ia4u-TYCKKqXzRqIFcdZeRbrQs/edit?usp=sharing It has all stats! It has COLORS! It has a lot of my sanity which it sucked out while I tried around with different google sheet functions until it finally did what I fucking wanted and then decided to just stop doing that for no apparent reason and made me start over! Feel free to comment to leave your own thoughts or point out mistakes if you find any. Also feel free to comment on the gun ideas in the second sheet with any of your ideas or suggestions.
  7. Add holiday bosses that drop this stuff as well
  8. This isn't facebook you cuntbag You have been executed by the Toxic Gang.
  9. Just that. People have been asking for new weapons such as a secondary shotgun and I heard the Famas was already in planning, though that is just a rumor.
  10. The Deagle will still be a long range weapon so a slow deploy time won't be a real nerf. Lower RPM could be done but then again, it already has the lowest. The Deagle is used a lot, true, but so is the TMP and the Tec-9. Ignoring the Pistol and maybe the P228, the secondaries are pretty balanced. The reason you see more people use the Deagle is that people who have played for a while generally prefer it for its 1tap headshot and for providing long range capability for people using close to mid range primaries. However, Deagles don't actually seem to "opress" snipers as primary. Snipers aren't very popular because they require more skill and little close and mid range capability and don't have the ability to take down group of players in short time. If you compare this to an AK which can fire relatively fast, has rather high body damage and can be made into a 3-4 bodyshot kill, can kill easily on short to mid range and is still usable on long range. On top of that, not all maps will give you good conditions for snipers such as large, open areas.
  11. The Deagle is technically the weakest secondary there is, on par with the Pistol. It has the highest HS DMG and range and lowest spread but in return the lowest RPM by far, the highest recoil by far, lowest zoom, highest time to and from ironsights. The one reason people play it really is that it is a pocket sniper with its range and 1tap potential. Otherwise, as in "if you don't have good aim to hit headshots", it is basically a mid- to low-tier secondary.
  12. I like this leveling system without any stat changes to the gun. Though it would be nice if instead of (MAX) at max level, something like a special title was added to the gun, like Eppen's Coined Deagle of Reaping or whatever. Maybe based on the mods on it.
  13. Magical Droplet - Removes all modifiers and rolls new ones. Reflective Die - Randomizes all percentages on modifiers. Yaari's Taking - Removes a random modifier and increases the tier of another. Box - Contains a model or a Demon's Promise/Soulseeker (info on wiki). Arizor's Tome - Corrupts an item randomly. Weapons that are corrupted can no longer be modified. Corruptions: reroll modifiers, change weapon type, reroll the rarity, add 1-2 modifiers, or do nothing at all. Mara's Heart - Adds a random modifier. Coin - Adds a page to the player's inventory. Mara's Mirror - Creates an unmodifiable, duplicate item. Currently not usable. Present - Contains a 2019 holiday item. No longer obtainable. Currency sorted by rarity
  14. What I find annoying with crafting is that you rarely if ever get something worth what you invested. Say you want to craft a 6mod coined. A coin is about 3.5k drops, an OW shard is 3.5k, a confused shard is 1.2k and a shadowy or mystical is about 1.4k. So making a coined weapon costs about 9.6k, taking into account that using a mystical/shadowy shard gives you a 1/3 chance to get a 5 mod, a 1/6 chance for the confused effect to apply and the chance for it to be coined is 1/2 or lower, that you'll have to spend around 1k for good rolls (rerolling mods, hearting, handing, possibly (read: usually) removing an improtant mod having to start over and using dies to reroll the mod stats) and that every player usually has about 4 guns they actually like, crafting technically isn't worth it. People generally won't spend that amount when the outcome is so uncertain. Not only that, but there is guns that are not very good and mean that you basically wasted your money (pistol, ppsh, usas for example). Now, I do understand that coined guns should not only be valued by the price you can sell them for but in the end, that is what it comes down to. I am sure this will change with the announced crafting update though and I am looking forward to it.
  15. Gentle reminder that I still have 3 keys left
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