Starting off what I might agree with, but don't agree in the proposed form:
>This wont fix a thing, it'll open up options to dual secondary runs with Deg & tec-9, and Deg & TMP.
>Deg should always 1 shot head shot; its a rewarding weapon to get a head shot with, regardless of range. Being one shot happens and it's part of the game. >>knifes.
>If there is a sniper rework it should just have a damage reduction based on CLOSE range, i.e if you're 5M from target, you'll do 40% less dmg, 10M - 30%, 15M-15% with the exception of head shots as those should instakill of course. Punishing the user for hitting close range body shots with intent to do 70+ dmg and finish them with a quick switch weapon, like the TMP, is what the rework should be. There will always be barrel-stuffers who go for the close range 1 shot head shot, regardless if they're deging or rifling.
>IMO the scoped rifles create a forced tunnel vision, and you don't need to aim with them to hit shots. This being part of their balance it sounds like you're looking for a medium zoom with an unrestricted FoV & MORE power than regular snipers. To me this sounds like an overpowered weapon & complete outclassing of the regular snipers.
>A shotgun with a TIGHT spread over long range sounds horrible. God
For what I agree with:
-A scope-less DMR to bridge the AR's and snipers would be very nice. Impossible to one shot with, and on similar grounds to the auto snipers without scopes.
-A pocket cannon with a long ass reload would be nice to fit a secondary, for those who don't like the deg, and want to shove a 12g down someone throat. Horrible accuracy and high damage could work well for it.
-A revolver of any kind would be nice, fast firing and 50-60 or so head shot damage 6 round clip with a speed loader.
^^^^ With more content these will most likely come, and all the Devs are working hard for it