I think switching the incin quest from kills to damage similar to medic and how you need to heal a certain amount of hp. Currently you need to kill some around 80-100 people with fire for this quest which doesn't sound bad but I think it can be annoying at times needing lots of attention. Add tells me the primary way you are intended to do this quest is with grenades and an issue with that is trying to burn someone with a pumpkin or incin nade isnt always very easy, if someone isn't AFK they can very easily run out of your incin nade or run away from your flame atronach from the pumpkin. Then you can try and resort to using the flame mod which ive discovered cant always be reliable as well because depending on your gun the dot may actually not line up to proc correctly basically. For example I have an M4A1 with str 1 flame 1 leech 1 other mods irrelevant and with how the dmg lines up it actually rarely gets flame kills. Next and the only truly reliable way is 1 tap guns that kill with flame to head. An example of this is a deagle I have with flame 1 and tox 3 (tox 3 needed to get dmg low enough to make the bullet not kill upon a hs instantly) with this gun when I headshot someone the flame+tox with nearly instantly finish them off almost always giving me the flame kill for the quest. and one more strat people seem to use is using any gun to damage someone then whipping a flare gun out and shooting them to kill them for sure with fire I cant speak much on this as ive yet to try it in depth. I think it being changed from kills --> damage would make it much much much more convenient so you wont need to try and get these specific wonky guns or farm AFKs, but also not make it overly easy as how much dmg you need to do can be tweaked as seems fit.