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Everything posted by Eppen

  1. Added a newbie and advanced crafting guide, as well as some crafting Q&A.
  2. The guide has been moved. View the new guide here: https://pluto.fandom.com/wiki/Crafting
  3. Edited the tier list to include the Steyr AUG and Dual Berettas.
  4. Shout out to nathan for having the lowest karma on the forums.

  5. My tier lists: I will fight you if you put Miku in anything except for F.
  6. Weapons: https://tiermaker.com/create/weapons-of-plutogg-247484 Models: https://tiermaker.com/create/plutogg-models-247484 Post your tier lists below.
  7. Eppen


    Professional I - V After a righteous kill, there is a X% chance to not leave behind DNA.
  8. Changed the text color to make it more readable.
  9. Eppen


    Refill I - III Each second, gain X ammo. Only works when you are currently holding the weapon.
  10. Oh god, please no toysoldiers. That map is absolutely massive and an eyesore, and, from my past experiences, causes my game to crash 25% of the time.
  11. This post will only contain nerfs/buffs for things that I have personally faced in the past; there are most likely other items that should be changed that will not be listed here. I may update this post with some more suggestions if I can think of some. Buff | Nerf | Neutral (nerf & buff) Weapons P90 I currently use the P90 as my main weapon, and, from experience, I can say that it is extremely broken. Players die within half a second of shooting them (even with bad modifiers, they're still VERY effective). To fix P90s, I suggest changing the MAG from 60 to 50 and lowering the base RPM from 800 to 750. Modifiers Flame Modifiers should be something that players desire on their weapons; not try to avoid at all costs. Rather than taking away the full percent of your damage and not adding anything (if indoors), what if Flame still did damage inside, but not the full percent that it states on the weapon? (e.g. a weapon that has a 25% flame would take away 10% of your damage in doors and not add anything instead of just taking away all 25% and not adding anything) Crippling Once again, modifiers shouldn't be avoided at all costs. Crippling is currently scaled based upon RPM, which should still be a thing, however the scaling is too drastic. For weapons such as SMGs, Crippling can have less than 3% chance of occuring, which is way too low. Even if Crippling manages to occur, it's hardly notticable either, as either the innocent or the traitor will be dead before you realize what happened. Cycle Cycle is an extremely powerful modifier on SMGs, but mediocre on weapons such as Rifles. What if, similar to Crippling, Cycle scaled based upon the weapon's RPM? Of course, the scaling wouldn't be as drastic as Crippling's percentages, but there would still be some scaling.
  12. Eppen


    Miner I - III After a righteous kill, there is a X% chance to gain a credit. Traitor/detective credits, to clarify.
  13. Eppen


    Mute I - V Each shot has a X% chance to prevent enemies from using radio commands for X seconds.
  14. Eppen


    Battle Hardened I - III After a righteous kill, RPM is decreased by X% and damage is increased by X%. Has a cap of 3(?) kills.
  15. Eppen


    X-Ray I - V After a righteous kill, highlight all players within a X meter radius for X seconds.
  16. Eppen


    Thief I - V This gun has a X% chance to steal a bullet from an enemy's MAG and transfer it to yours.
  17. cringe


  18. You forgot the down arrow. Here' I'll fix that for you 👇

  19. Eppen#4442 I made a status update before you.
  20. There are currently a lot of slots in our loadouts, and only three are being used. I'd assume that a grenade slot will be added eventually, and this item could be used as a replacement for a grenade. The Idea The Currency Geiger would be an item that would fit into slot 4 that players could obtain. When being held in the player's hand, a light will beep slowly and speed up depending on how close you are to a currency item. It automatically pings onto the closest currency, so moving away from it could possible cause the geiger to follow a different one. If there are no currencies left on the map, the currency geiger will go dead and no longer have a flashing light. Dropping the geiger and picking it back up will prevent it from working. This also applies to picking it up off of a dead body.
  21. Made a status update before Nathan


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