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Eppen

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Everything posted by Eppen

  1. Every day, I see players ask one another if they can test weapon damage due to the fact that there is no official way to actually check the total damage. With this project, my goal is to reduce the amount of times that this happens. Simply input the values that the calculator requests, and you shall have your actual damage. The calculator takes DOTs and Strength into consideration, as well as Cycle for DPS. The calculator can be found here: https://api.ucalc.pro/api/261952 Thanks to Meepen, Todd the Turtle Terrorist, and Refreshing FIrecum for the help.
  2. Didn't like the formatting so I decided to redo it all. Also moved the crafting guide here as it doesn't really make much sense to have a completely different post for it.
  3. I strugged to think of something for level 100, I might decide to change it if I think of something better.
  4. As of now, EXP does not have an actual use other than showing how much a weapon has been used. EXP to Level Up Total, not per level. I've created a small spreadsheet to show how much EXP each level will require. Level 100 will be displayed as MAX rather than as "Level 100." The EXP values in the later levels are very high as it should not be easy to reach max level. May decide to adjust it it's much too high, however. https://docs.google.com/spreadsheets/d/1L0z9PCCiYnW5ZIPasx5Qleo-GyVqKQ4yoLVC035aWq4/edit?usp=sharing Level Rewards Level 10: Weapon name change. Every two levels after level 10 would allow for another name change. They would not stack. Level 25: Weapon name color change. Can change it whenever you want afterward. Level 50: Weapon name effect (e.g. lightning, rainbow, sparkling, etc). Level 100: Weapon becomes personalized (Coined Deagle --> Eppen's Coined Deagle). Can be disabled. Also adds a (MAX) tag to the right of the weapon's name which can also be disabled.
  5. Before Getting into the Actual Game... Rules Pluto has a set of rules that players must follow to keep order in the servers. You can find them here: https://docs.google.com/document/d/1Slz30D8Mq6L2Z1h1vzJmIKFR8N12pQwKIsJI4vY_zmY Discord Server Pluto has an official Discord server that can be found here: https://discordapp.com/invite/pluto Wiki The unofficial Pluto Wiki is being ran by me. If you want any information on a specific gun or item, then I'd recommend checking it out. You can find the wiki here: https://docs.google.com/spreadsheets/d/1d_sOWEJXeP16EtmcRC6CKdZvtU3-hYJifgBvYbHd5kI Overview Obtaining Weapons Weapons are relatively simple to obtain. At the end of every round, there is a chance for you to drop a weapon of any raritysee below. As a new player, you should be looking out for Common, Uncommon, & Stable weapons. In addition, you should also be looking out for Mysticals, Shadowys, and Other-Worldlies; however, they're much rarer. Primary weapons go in the top left slot of your loadout, and secondary sweapons go in the top right slot. Obtaining Models Models can only be obtained by opening various crates. Please view the wiki for a list of all models and what they look like. Box - Also contains two unique weapons: Soulseeker & Demon's Promise Present - No longer obtainable, contains limited-time 2019 holiday models. Modifiers Modifiers are various attributes that impact what weapons do in a positive or a negative way. There are several tiers of modifiers, with Tier I being the best, Tier II the second best, etc. The number of modifiers that can be applied to a single weapon depends on its Tier, with some having a greater number than others. For a complete list of all modifiers and what they do, please visit the wiki. Currencies Throughout the round, you may stumble across various currencies. Each currency item does something different from one another, each affecting a weapon's modifiers or doing something unique. The amount of currency that can spawn on a specific map is scaled based upon how large the map is. Getting rightful kills can also increase the amount of currencies that spawn in the next round. Currencies will not despawn until three rounds have passed. This list does not include crates: Arizor's Tome - Corrupts an item randomly. Weapons that are corrupted can no longer be modified. Corruptions: reroll modifiers, change weapon type, reroll the rarity, add 1-2 modifiers, or do nothing at all. Coin - Adds a page to the player's inventory. Magical Droplet - Removes all modifiers and rolls new ones. Mara's Heart - Adds a random modifier. Mara's Mirror - Creates an unmodifiable, duplicate item. Currently not usable. Reflective Die - Randomizes all percentages on modifiers. Yaari's Taking - Removes a random modifier and increases the tier of another. Rarities Junk - Maximum of 2 modifiers. Vintage - Maximum of 3 modifiers. Powerful - Maximum of 3 modifiers. Rolls better damage modifiers, rolls damage modifiers 3x as often. Common - Maximum of 4 modifiers. Uncommon - Maximum of 4 modifiers. Rolls speed modifiers 2x as often. Stable - Maximum of 4 modifiers. Never rolls damage over time modifiers. Mystical - Maximum of 5 modifiers. Shadowy - Maximum of 5 modifiers. Rolls damage over time modifiers 2x as often. Confused - Maximum of 6 modifiers. Always rolls the lowest modifier tier possible. Rolls damage, speed, and rpm modifiers 3x as often. Other-Worldly - Maximum of 6 modifiers. Rolls damage over time modifiers 2x as often. Unique - Cannot roll modifiers. Only applies to special weapons. Crafting It may seem complicated at first, but after a while crafting isn't hard to get used to. Tier Shards A Tier Shard is an item that can be obtained by moving a gun into the trashcan; however, the chance of obtaining one is only 33%. The tier shard's rarity corresponds with the deconstructed weapon (e.g. deconstructing an Other-Worldly can grant you with an Other-Worldly Shard). Crafting is impossible without tier shards. How to Craft In order to begin crafting, you are going to first need three tier shards of the same or different rarity. Navigate to the crafting tab of your inventory. Move a tier shard into each of the three slots at the top of the menu. Up to six different outcomes will be displayed at the bottom of the crafting menu. A random weapon with the same stats as one of the possibilites will be crafted. A currency (optional) may be added. Different currencies have different effects on crafted weapons. There is not a 100% chance for a currency to work in crafting; hence, the more currency added, the higher the chance. Click on the "Combine!" button at the bottom of the menu and a crafted weapon will appear in your inventory. An example of what the crafting menu may look like. Currency Effects in Crafting Coin - Doubles all currency rewards. Magical Droplet - Droplets can roll all modifiers. Mara's Heart - Adds an extra modifier. Reflective Die - Modifiers roll better percentages. Yaari's Taking - Modifiers roll one tier lower 50% of the time. Amateur Crafting For newer players, crafting is going to be difficult, as you will not have much to work with. Getting a decent primary and secondary is recommended before you start crafting. Due to the fact that you will have limited resources, play the game for a while until you manage to accumulate a lot of Common, Uncommon, and Stable weapons. Stable shards can prevent weapons from rolling damage over time modifiers (bleed, toxicity, flame), so if you want to have those then do not use stable shards. Using Junk, Vintage, and Powerful shards is not recommended, as they can only roll a maximum of 2-3 modifiers. Now that you have obtained a few weapons, deconstruct them and hope for tier shards. Once at least three shards have been obtained, combine them with about 10 Magical Droplets so that you do not have to waste Mara's Hearts. Frequently Asked Questions Q. What is the best weapon? A. There is no "best weapon." It all depends on modifiers and the current metas. You can look at the wiki for a list of weapons and their stats. Q. What is the main currency that people use to trade? A. Most people take Magical Droplets as payment because they are the most common; however, some players may accept other tyes as well. Q. Does the order of the shards that I put in the crafting menu matter? A. No; although the possibilities may appear to change, they are still the same.
  6. I intend on making more guides than just the crafting guide in the future, and having a subform specifically for them could encorage more people to make some in the future, as well as provide a way for users to easily find a guide that they're looking for.
  7. Added a newbie and advanced crafting guide, as well as some crafting Q&A.
  8. The crafting guide has been moved. It may be found here:
  9. Edited the tier list to include the Steyr AUG and Dual Berettas.
  10. Shout out to nathan for having the lowest karma on the forums.

  11. My tier lists: I will fight you if you put Miku in anything except for F.
  12. Weapons: https://tiermaker.com/create/weapons-of-plutogg-247484 Models: https://tiermaker.com/create/plutogg-models-247484 Post your tier lists below.
  13. Eppen

    I NEED MOD IDEAS

    Professional I - V After a righteous kill, there is a X% chance to not leave behind DNA.
  14. Changed the text color to make it more readable.
  15. Eppen

    I NEED MOD IDEAS

    Refill I - III Each second, gain X ammo. Only works when you are currently holding the weapon.
  16. Oh god, please no toysoldiers. That map is absolutely massive and an eyesore, and, from my past experiences, causes my game to crash 25% of the time.
  17. This post will only contain nerfs/buffs for things that I have personally faced in the past; there are most likely other items that should be changed that will not be listed here. I may update this post with some more suggestions if I can think of some. Buff | Nerf | Neutral (nerf & buff) Weapons P90 I currently use the P90 as my main weapon, and, from experience, I can say that it is extremely broken. Players die within half a second of shooting them (even with bad modifiers, they're still VERY effective). To fix P90s, I suggest changing the MAG from 60 to 50 and lowering the base RPM from 800 to 750. Modifiers Flame Modifiers should be something that players desire on their weapons; not try to avoid at all costs. Rather than taking away the full percent of your damage and not adding anything (if indoors), what if Flame still did damage inside, but not the full percent that it states on the weapon? (e.g. a weapon that has a 25% flame would take away 10% of your damage in doors and not add anything instead of just taking away all 25% and not adding anything) Crippling Once again, modifiers shouldn't be avoided at all costs. Crippling is currently scaled based upon RPM, which should still be a thing, however the scaling is too drastic. For weapons such as SMGs, Crippling can have less than 3% chance of occuring, which is way too low. Even if Crippling manages to occur, it's hardly notticable either, as either the innocent or the traitor will be dead before you realize what happened. Cycle Cycle is an extremely powerful modifier on SMGs, but mediocre on weapons such as Rifles. What if, similar to Crippling, Cycle scaled based upon the weapon's RPM? Of course, the scaling wouldn't be as drastic as Crippling's percentages, but there would still be some scaling.
  18. Eppen

    I NEED MOD IDEAS

    Miner I - III After a righteous kill, there is a X% chance to gain a credit. Traitor/detective credits, to clarify.
  19. Eppen

    I NEED MOD IDEAS

    Mute I - V Each shot has a X% chance to prevent enemies from using radio commands for X seconds.
  20. Eppen

    I NEED MOD IDEAS

    Battle Hardened I - III After a righteous kill, RPM is decreased by X% and damage is increased by X%. Has a cap of 3(?) kills.
  21. Eppen

    I NEED MOD IDEAS

    X-Ray I - V After a righteous kill, highlight all players within a X meter radius for X seconds.
  22. Eppen

    I NEED MOD IDEAS

    Thief I - V This gun has a X% chance to steal a bullet from an enemy's MAG and transfer it to yours.
  23. cringe

     

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