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Eppen

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Everything posted by Eppen

  1. After reading some feedback, I've removed the aspect of both weapons corrupting and reduced the rarity. It might be too good now, I'd need to see what others think though.
  2. I had originally thought of doing that instead, I guess I could just add a note for an alternative way.
  3. I suppose that method could work too, I tried not to overcomplicate things but coming up with ways to make it feel balanced was a bit difficult.
  4. Due to how rare I intend this currency on being, I believe that players should have the choice of swapping prefixes or suffixes rather than leaving it up to chance or having two different currencies.
  5. Forgot to address those, I'll update the post in a bit.
  6. I want to give players an incentive to use it on two guns that both decent. Converting all modifirs could result in people buying guns with good modifiers for the purpose of modifier transferring, to which they will then deconstruct the other item (which is now useless) for a shard.
  7. ~~> Notice Before you say how stupid of an idea this is, or how broken something like this could be, let me dive deeper into how the item could work. ~~> The Idea A rare currency (a bit rarer than heart) that allows for modifiers to be transferred from one gun to another. ~~> How it Works After selecting the Modifier Transfer Tool, click two guns you would like to have the modifiers be swapped between. Then select if you would like to transfer prefixes or suffixes. ~~> Balancing Obviously an item such as this would most definitely need to be properly balanced. Which leads me to this: It may only be used on guns with the same number of modifiers. You could not transfer an Other-Worldly gun's modifiers over to a Shadowy gun, or vice-versa. This prevents people from just rolling low-tier weapons in order to transfer them to a 6+ modifier gun, or getting a low-tier gun with more modifiers than it should have. Special weapon stats, such as "This gun does not roll Damage Over Time Modifiers" would not be transferrable unless the other gun's modifiers are viable. Prefixes OR suffixes may be transferred between the two weapons, not both. Could be a choice or completely random. Prefix modifiers are modifiers such as Strength, Cycle, etc. Suffix modifiers begin with the word "of" and consist of DOTs, Crippling, etc. ~~> Notes Currency name is a W.I.P. Being a rare currency, a message would appear in chat upon spawning. Like the Coin, selecting the Modifier Transfer Tool would grant the player with a warning.
  8. As the title states, I would like for there to be custom killsounds. I often find myself thinking that I've killed someone but in reality they have 1-5 health left, which causes me to get killed in a foolish way. Having killsounds would prevent this, and I feel it would also be nicer than headshot sounds. Rather than body + headshot, we should have hit + kill or body + head + kill.
  9. Suggested name: Soldier ModelWorkshop / Download link:https://steamcommunity.com/sharedfiles/filedetails/?id=283740403Image(s):
  10. Suggested name: Engineer ModelWorkshop / Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=309689958Image(s):
  11. Suggested name: Ganondorf ModelWorkshop / Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=316735786Image(s): Has multiple styles, only including the base one.
  12. Eppen#4442 I was first on the last one.
  13. Event rounds have been suggested in the past, however I have not seen anyone go too far into detail with their ideas. All of these event rounds have been designed with the thought of "Would I want to fucking shoot myself if I got one of these?" so that they are fun rather than tedious and annoying. I appreciate any thoughts. Common Currency Galore Description: Currency spawn rates are increased. Reward: N/A Duck Invasion Description: All playermodels are changed to a duck model and all gunshots are quacks. Reward: N/A Scrambled Description: Players are given each-other's loadouts. Reward: N/A Uncommon Hot Potato Description: One player starts with the hot potato and has to throw it at other players. After a specific amount of time the player with it explodes and the potato is automatically transferred to the nearest player. Reward: The winning team's top player receives a 5-modifier gun with a random implicit, there's a small chance for them to drop a 6-modifier gun with a random implicit. The other four players in the top five slots receive a random 4-modifier gun with a random implicit, with their being a small chance to drop a 5-modifier gun with a random implicit. Prophunt Description: The server's players are divided into two teams; props and hunters. Cannot occur on maps with a low number of props. Reward: The winning team's top player receives a 5-modifier gun with a random implicit, there's a small chance for them to drop a 6-modifier gun with a random implicit. The other four players in the top five slots receive a random 4-modifier gun with a random implicit, with their being a small chance to drop a 5-modifier gun with a random implicit. Team Deathmatch Description: The server's players are divided into two teams. Cannot occur on maps with a low number of spawn locations. Reward: The winning team's top player receives a 5-modifier gun with a random implicit, there's a small chance for them to drop a 6-modifier gun with a random implicit. The other four players in the top five slots receive a random 4-modifier gun with a random implicit, with their being a small chance to drop a 5-modifier gun with a random implicit. Rare Egg Hunt Description: All currencies are replaced with eggs (excluding event eggs). Currencies spawn 75% less so that there aren't a huge influx of eggs. Reward: N/A Quarintine Description: One player becomes infected and must infect as many players as they can. Reward: If everyone is infected, patient zero receives a random Other-Worldly weapon. If players win, the top player receives a 5-modifier gun with a random implicit, there's a small chance for them to drop a 6-modifier gun with a random implicit. The other four players in the top five slots receive a random 4-modifier gun with a random implicit, with their being a small chance to drop a 5-modifier gun with a random implicit. Meepen Says Description: Prompts are given to players and they must do them if the prompt begins with "Meepen Says." If they do not begin with "Meepen Says," players should not do what the prompts say. Reward: Random Other-Worldly weapon. Ultra Rare Headhunter Description: Players are given Deagles that only do damage via headshot. The goal is to get as many kills within the time limit as possible, and the respawn timer increases after every time you die. Reward: The top player receives a unique secondary that has one bullet in the mag and one-shots anyone they shoot, but if they miss a shot with the gun they kill themself. Juggernaut Description: One player becomes the Juggernaut, a very powerful miniboss that has a minigun and HP that scales based upon the number of players on the server. Players get to use their own personal weapons to fight. Reward: If the Juggernaut wins, they receive a unique Juggernaut Model. If the players win, the top player receives the Juggernaut Model.
  14. The way I see it: Pros of Removing More skill-based gameplay. Less delaying (in 1v1s specifically on larger maps); the last inno is often just bhopping around and the traitor can hardly keep up, which leads to unnecessarily long rounds. Specific models are awful to try to hit when they are moving at Mach3. Cons of Removing Bleeding would need to be reworked, as (to my understanding) the only way to achieve max bleed potential is if your target is moving fast via bhopping. Large maps are awful to navigate without bhop. Alternative Solutions Increase bullet spread when bhopping. Prevent players from bhopping while crouched. Obviously there's other pros/cons/solutions that I haven't mentioned, this is all that I could come up with as of now.
  15. Forgot to include an image of mine, so here's my thoughts:
  16. In order to figure out what weapons most people think are overpowered, balanced, and underpowered, I've created an interactive tier list for you guys to rank them. https://tiermaker.com/create/pluto-op-weapons-247484 (For STG, just put the Lancer image) Please don't submit meme responses.
  17. With the quests coming out soon, more opportunites are sure to be opened up as a result. So I make a proposal for a different type of quest: Contracts. How it Works Go into the quests menu and select the "Contracts" section. From here, you may select any player in the server to put a bounty on them. Bounty rewards can be X amount of currency or a weapon. The reward is automatically deposited into the inventory of the player who kills them. [ONLY IF THE KILL IS RIGHTFUL]
  18. Unique Weapons Gauss Rifle Shoots exploding bullets that do initial DMG then explosion DMG. https://steamcommunity.com/sharedfiles/filedetails/?id=646754302 Blundergat Has a single bullet in the mag but one-shots up-close, after each kill movement speed is increased. https://steamcommunity.com/sharedfiles/filedetails/?id=738364159 Time Vortex Limited modifiers, such as Greed, are not going to be obtainable forever, but it'd be nice to actually be able to obtain them in the future. Could be a currency that, when used in crafting, allows weapons to roll limited modifiers that are no longer obtainable. When directly used on a weapon it could have a 50/50 chance to either add a limited modifier or a standard one It's Rainin' Droplets A number of droplets dependent on the amount of people in a server falls from the sky. Players have 60 seconds to collect as many of them as they can. NOTICE: Droplets would not be client-side.
  19. Medic https://steamcommunity.com/sharedfiles/filedetails/?id=113642816
  20. John Marston https://steamcommunity.com/sharedfiles/filedetails/?id=156924004
  21. Godspeed https://steamcommunity.com/sharedfiles/filedetails/?id=951252277
  22. Ezio Model https://steamcommunity.com/sharedfiles/filedetails/?id=237984526
  23. Arthur Morgan Model https://steamcommunity.com/sharedfiles/filedetails/?id=1845496927
  24. Ciri Model https://steamcommunity.com/sharedfiles/filedetails/?id=501440567
  25. Chimpanzee Model https://steamcommunity.com/sharedfiles/filedetails/?id=549120288
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