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Eppen last won the day on April 1

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About Eppen

  • Birthday September 4

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  1. These are all event rounds from my old forum post from last year, I'll most likely come up with some more later but for now I'll just put these. Scrambled Everyone is given a different player's loadout for the round. Infection One player starts as a zombie, hitting another player infects them. Zombies win by turning everyone into zombies, players win by surviving for the duration of the round. Juggernaut One player starts with much more health and a powerful weapon (something similar to the laser fists?), everyone must eliminate them to win.
  2. All of these Uniques are based around weapons from the TFA CSO packs. Weapons with a Star next to them are my personal favorites. Primaries Assault Rifle/SMG Divine Guardian After each kill, damage is permanently increased by a small amount. Works the same as the Soulseeker, but the damage increases rather than rpm. tfa_cso_guardian https://cdn.discordapp.com/attachments/748964847101804565/826596087741677588/unknown.png Frostburn Shot targets are slowed. This effect stacks. After each kill, right-click to summon a field around the player that slows and slightly damages those who get too close. tfa_cso_lycanthrope https://cdn.discordapp.com/attachments/748964847101804565/826595478161981481/unknown.png Shocking Vitality The longer the player survives into the round, the more powerful it becomes. A small bolt of lightning will shoot for every 7 shots. Each stage increases rpm and decreases the time between lightning shots. tfa_cso_stunriflea, tfa_cso_stunrifleb, tfa_cso_stunriflec https://cdn.discordapp.com/attachments/748964847101804565/826597278986665984/unknown.png https://cdn.discordapp.com/attachments/748964847101804565/826597364545486848/unknown.png https://cdn.discordapp.com/attachments/748964847101804565/826597444875714600/unknown.png Skipstep/Split Step After a kill, teleport to the location of the target. tfa_cso_magnumlauncher_gs18 https://cdn.discordapp.com/attachments/748964847101804565/826576194580643860/unknown.png Hybrid Heaven's Might Starts in shotgun mode. Right-click to go into assault rifle mode. tfa_cso_divine_blaster https://cdn.discordapp.com/attachments/748964847101804565/826574941645701150/unknown.png https://cdn.discordapp.com/attachments/748964847101804565/826597840335011860/unknown.png Paladin Copies the stats and modifiers of the weapon belonging to the last killed player. The copied mods and stats will be tied to the weapon the killed player had out when they died. It will only work on primaries/secondaries. It will not copy its constellations. tfa_cso_paladin https://cdn.discordapp.com/attachments/748964847101804565/826591840646987806/unknown.png LMG Phoenix's Revenge The more damage that is taken, the greater damage it does. tfa_cso_m249phoenix https://cdn.discordapp.com/attachments/748964847101804565/826578162548604948/unknown.png Rifle Ghost Knight After getting a kill, go invisible for 4 seconds. Go invisible for .5 seconds after getting shot. Shooting while invisible takes off 2 seconds. Ability only works if the weapon is out. tfa_cso_m95ghost https://cdn.discordapp.com/attachments/748964847101804565/826599547660664852/unknown.png Thunderbolt Teleports the bodies of killed players to the user. If it does not kill the target, it jolts their screen. I might update this one. tfa_cso_thunderbolt https://cdn.discordapp.com/attachments/748964847101804565/826599981070417920/unknown.png Shotgun Bonecrusher If a pellet hits, no ammo is consumed. Low mag in order to make sure this isn't OP. tfa_cso_janus11a https://cdn.discordapp.com/attachments/748964847101804565/826601313152401408/unknown.png Secondaries Pistol High & Mighty The blue revolver (High) increases movement speed and jump height when held. The red revolver (Mighty) does more damage when held. Right-click to switch. tfa_cso_desperado https://cdn.discordapp.com/attachments/748964847101804565/826590685833461800/unknown.png https://cdn.discordapp.com/attachments/748964847101804565/826590777143590942/unknown.png Vampiric Sting Throw the vial of blood on the target to cause them damage over time. Damaging targets hit by the vial also heals the player by 50% of the weapon's damage. tfa_cso_crimson_hunter https://cdn.discordapp.com/attachments/748964847101804565/826597561624035348/unknown.png https://cdn.discordapp.com/attachments/748964847101804565/826597622609477662/unknown.png
  3. Eppen


  4. ttt_plaza_b7 https://steamcommunity.com/sharedfiles/filedetails/?id=137891506 ttt_deadwood_a3 https://steamcommunity.com/sharedfiles/filedetails/?id=272434601 TTT Nuketown https://steamcommunity.com/sharedfiles/filedetails/?id=335872739 TTT_CSGOBank https://steamcommunity.com/sharedfiles/filedetails/?id=934024763 TTT_parkhouse https://steamcommunity.com/sharedfiles/filedetails/?id=296664526 TTT_Bank_b3 https://steamcommunity.com/sharedfiles/filedetails/?id=338284205 ttt_mw2_rust https://steamcommunity.com/sharedfiles/filedetails/?id=294357995 ttt_grovestreet https://steamcommunity.com/sharedfiles/filedetails/?id=867635838 ttt_bikinibottom https://steamcommunity.com/sharedfiles/filedetails/?id=1475589106 ttt_office_space https://steamcommunity.com/sharedfiles/filedetails/?id=175352638 ttt_apehouse https://steamcommunity.com/sharedfiles/filedetails/?id=315920166 ttt_oldruins https://steamcommunity.com/sharedfiles/filedetails/?id=1299035924 ttt_castle_2011_v3_day https://steamcommunity.com/sharedfiles/filedetails/?id=284613981 ttt_alps https://steamcommunity.com/sharedfiles/filedetails/?id=275898388 ttt_office_b1 https://steamcommunity.com/sharedfiles/filedetails/?id=186844385 ttt_lookatthatview https://steamcommunity.com/sharedfiles/filedetails/?id=505696414 ttt_bf3_ziba_tower https://steamcommunity.com/sharedfiles/filedetails/?id=622674986
  5. I personally see Mortal Wound as more of a "support" Constellation, meaning its not there to do more direct damage, but to help your team/hurt the other side instead. How would you feel if it temporarily reduced incoming DMG instead? Could still function as a support but at the same time make it a lot more useful, even moreso than the suggestion I made.
  6. Currently, Mortal Wound has two possible Stars: Mortal Wound: Damage with this gun removes 35% of the damage's max health from enemy. Minor Wound: Damage with this gun removes 5% of the damage's max health from enemy. While Mortal Wound does effectively punish those who are shot by it for the rest of the round, there really isn't much of a reason to pick Mortal Wound over any other Constellation; as, with Mortal Wound, the same amount of damage is being dealt as if the weapon did not have it at all. So I propose a new Star to encourage the use of Mortal Wound: Living Wound. Each hit reduces the effectiveness of the enemy's healing by 10%. This is capped at 70%. For example, if the enemy were to have Rejuv on their weapon that heals 20 hp over 1 second, it would be reduced to 18 hp over 1 second. Each hit would reduce healing further (up to a maximum of 70%), meaning Mortal Wound would be more effective on weapons with lower base DMG but higher RPM. This change would effectively keep the original intent of Mortal Wound while also making it more usable and adding a reason to pick it over other Constelations. Other Idea Each hit reduces enemy damage by 10% for 3 seconds.
  7. Eppen


    Suggested name: Winter CiviliansWorkshop / Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=608940210Image(s):
  8. Eppen


    Suggested name: Christmas Troopers (Elf, Hannukah, Santa, Snowman, Christmas Tree, Reindeer)Workshop / Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1933285035Image(s):
  9. Other-Worldlies are the rarest gun drop that players can obtain, excluding crafting. So they should be good, right? Wrong. Despite being the rarest gun drop, they are mostly just turned into shards to either sell or be used in crafting due to the fact that there is no actual reason to use them. Which leads me to my idea; Other-Worldly weapons should have very minor base stat buffs. +5% damage | +5% RPM | +10% clip size The stat increases would be very minor in order to ensure ridiculously overpowered weapons cannot be created. Making Other-Worldly guns a bit more powerful would not only increase their usage, but also incentivize players to use 3 Other-Worldly tier shards in crafting in order gain the minor stat increases as well as an implicit.
  10. The goal of my coined nerf isnt just to nerf coined, but to encourage the use of other weapons. All guns having a base of 50% coined and adding more doesn't effectively do that, it just makes coined a bit worse.
  11. Coming from someone who has a lot of experience using high-percentage Coined/Tomed guns, I can confidently say that they are too powerful when it is considered how easy it is to create them. It simply isn't worth using a non-unique gun that isn't coined, as you'll be getting significantly less currency spawns in comparison to everyone else. While I do understand the point of Coined is to give a lot more Currencies, the amount that they give is just too high, discouraging players from using any other weapons. Changes: Flat rate of 25% more currency on Coined weapons that have a base of 4 Modifiers or less. Flat rate of 50% more currency on Coined weapons that have a base of 5 Modifiers or greater. Modifiers that are added to guns via using an Arizor's Tome (+2 maximum) count as an extra 5% more currency each. Implicits should no longer increase currency spawns in order to reduce the power of Tomed Coined guns. Examples: A Deagle with 4 Modifiers | 48% ➜ 25% more currency spawns A Deagle with 6 Modifiers | 72% ➜ 50% more currency spawns A Deagle with 6 Modifiers & Dropletted Implicit | 84% ➜ 50% more currency spawns A Deagle with 9 Modifiers & Dropletted, Hearted, Handed Implicits | 144% to 65% more currency spawns Result: Using non-coined weapons is encouraged more. Using better shards in Tomed crafting is encouraged more. If there is anything I have forgotten to consider/my idea sucks because <reason>, please let me know.
  12. Eppen#4442 Favorite moment was when a cheater with the shittiest aimbot imaginable joined and everyone laughed at them.
  13. Gonna have to disagree. The Golden Pan was a Nitro Reward, and thus should do the same as a base Crowbar to avoid feeling "P2W" as you'd be paying money for a better item (yes, I know Meepen doesnt actually get any money from nitro boosting but my point still stands).
  14. Not sure what you mean? The MP5 and MP7 look similar if that's what you're referring to.
  15. This is just to see what the community believes needs to be buffed, nerfed, etc. Please take the time to fill it out based on your own personal opinion, don't let other's answers influence your choices. Link: https://tiermaker.com/create/plutogg-weapon-balancing-v2-247484 (Reply with an image of your placements) If you're unsure which weapons go to each image, then check out the weapons page on the wiki for some help. https://pluto.fandom.com/wiki/Weapons
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