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Showing content with the highest reputation on 05/23/2020 in all areas

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    Make quests refresh without the need for reconnecting (maybe an end of round hook for simplicity) Add the ability to deselect DNA samples Make default number of currency selected in trade and crafting 1 instead of max (I want to trade or use a single currency much more often than all at once) Have Lightsaber display color code in name/description Make named guns show the gun type somewhere in the description so that imgur screenshots include that info Make Quests, Trade, and Craft tabs nameable like the rest Make the currency used in crafting deselect after doing a craft (To completely reset the crafting menu) Edit trade chat so that it actually saves the text when closing and reopening the inventory Make quest progress say (x remaining out of n) rather than the percentage (I feel like the progress bar shows the percentage visually well enough, this one is just more my opinion) Give Golden Pan an inventory icon (and any others that don't have them, I only know of golden pan though) Make it so that you can take an item out of the buffer tab without the following buffer items being mandatory to take out as well Make Incendiary Grenade stop saying "Incediary Grenada" Change Acidic Droplet's lore description to "What has Yaari..." instead of "What have Yaari..." unless that's intentionally plural (This one is also just opinion but) Change Reflective Die's lore description to be less confusing (The farmer won a bet, but then won another bet?) Change Glass Quill's lore description from "...even made, what will..." to "...even made. What will..." Make it so that consumed pink eggs collected on the last round of the map activate the event round on the first round of the next map, if feasible Reorder the scoreboard suspicion markers (KOS, Suspect, etc.) so that they're in the classic scoreboard order Change currency pick-up messages so that when you pick up something that starts with a vowel, the message uses "an" instead of "a" When putting in a crafting ingredient that is incompatible with the others, have it remove the ingredient rather than closing the whole menu When a quest reward is more than one of a currency, have the currency pickup message reflect that with a "× 5" message or something like that When putting an item into trade or crafting, make the item instantly get "dropped" from the the cursor after being put into the offer/craft instead of having it so that the item must be manually put back into the inventory Change the outline size slider in the f1 menu to have bounds from 1.00 to 2.00 instead of 1.00 to 10.00 (2.00 is already too high to play with but it's better than 10.00 which makes them consume half the screen) Give some way to distinguish between different sub-types of models in the inventory (Different jacket model masks, big boss model paints, etc.) Make it so that more common items get trashed faster or make a slider setting that can be used to set the speed of the trashing Add a toggle setting that makes the stat roll range always display (similar to holding ctrl when hovering over a weapon) Make rejuv health amount healed not give a stat roll range, since it is always 15 or 10 or 5 (Although I understand that it's that way because the amount healed is based on the mod tier so it's probably not really a quick fix) Make shard attribute description consistent with ending punctuation. (Some, such as "You can get up to X modifiers on this item." and "This always rolls Cycle I." and "This gun is unique. It cannot roll mods." end in a period, while others, such as "Crafted from X, Y, and Z shards" and "This gun seems to roll better damage modifers" and "This gun seems to roll Damage over Time modifers 2x as often" do not end in a period)
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