0.01% which means 10000 rounds for 100%. That's about 2 weeks of pure playtime. Normal players come on for what, 1-2 hours a day? So one guaranteed drop every trimester? And it isn't even a 6-mod necessarily. This is supposed to make the player experience more satisfying and not more aggravating 😛
I get the point. I think the numbers are somewhat reasonable but it needs to be adjusted after actually trying it in a realistic environment. On the other hand, I don't think the counter will ever get past ~25% which is why I prefer the alternative where it is more like a battle pass.
I wrote "might need to be adjusted" a couple times because in my head, the numbers sound reasonable but in the end I don't know how it will turn out if it were implemented with those numbers. I think the 3 heart drops is a general experience on the server. You get spammed with junk and vintage weapons which have no value at all and usually I am happy if I drop a common weapon, once in a few days, and then get even more frustrated when I don't get a shard out of it. I understand that rare things should be, well, rare. But I for example have over 2 weeks (close to 3 weeks I think) of playtime and dropped 2 or maybe 3 OWs. And then there is no way of guaranteeing a shard drop when deconstructing either.